Unlock and stage settings

The early screen says CLEAR GUMDROP GAUNTLET FIRST. After Act 2, Candy Kingdom shows 2/5 cleared and Act 3 can be selected. Confirm Hard, twelve waves and fifteen lives before starting; this is less life allowance than Act 2’s twenty.

Frosty Fudge Pass Act 3 selected after two Candy Kingdom acts are cleared
Frosty Fudge Pass · Act 3

Reward and clear-state references

The selectable screen previews 150 Gems plus one crystal icon for first clear and 50 Gems for replay. A later world screen marks Act 3 cleared and its first-clear reward claimed. It does not contain an Act 3 result time or a full reward receipt.

The story text mentions Zombie Cinnamon Buns and Goliad twice. It is a stage description, not a verified spawn schedule or proof of which wave each enemy appears.

Candy Kingdom stage progress at four of five acts cleared
Act 3 cleared state

Continue to Act 4

Act 4 Goliad’s Reign is locked behind the Act 3 clear. The later selection image shows both cleared. Use the Candy Kingdom progression table to compare the next stage’s life and wave settings; these screenshots do not provide a reproducible placement strategy.

Dungeon Train variant: check the modifiers

The Dungeon Train selection menu also offers Candy Kingdom Act 3 Frosty Fudge Pass / Hard. The captured challenge card adds 2× enemy HP and lists 120 Gems plus 1 Enchiridion Page. Its FIRST WIN panel separately lists 3 Trait Crystals and 2 Juice. Do not substitute the story-stage reward table above for these challenge rewards.

The capture shows this challenge being selected with a start countdown. It does not show a win, a challenge wave count, remaining lives after battle, or a reward receipt. The story-stage 12 waves and 15 lives above should not be assumed to be confirmed challenge settings.

Frosty Fudge Pass Dungeon Train challenge with double enemy HP and separate reward listings