Quick Guide
- The supported earned-Gem sources are stage rewards, quests, daily rewards, player-level milestones and the recorded RELEASE code. First-clear and replay rewards differ; no tested Gems-per-minute ranking is available.
The supported earned-Gem sources are stage rewards, quests, daily rewards, player-level milestones and the recorded RELEASE code. First-clear and replay rewards differ; no tested Gems-per-minute ranking is available.
On this page
Pick an available source
A first clear is a one-time milestone, while a replay is a separate reward row. The recorded Candy Road and Gumdrop first clears award 150 Gems; the captured selector lists 50-Gem replays. The two run times are samples, not comparable farming benchmarks.
| Source / 来源 | Displayed amount / 数量 | Condition / 条件 |
|---|---|---|
| Stage first clear / 关卡首通 | 150 Gems in two receipts / 两次回执 | First clear / 首次完成 |
| Stage replay / 关卡重打 | 50 Gems in selector / 选择器预览 | Selected stage / 对应关卡 |
| Quest / 任务 | 25 / 50 / 75 Gems on named tasks | Complete the matching objective / 完成对应目标 |
| Daily rewards / 签到 | 500–2,500 Gems by day | Check streak day / 按连续天数 |
| Player level / 玩家等级 | 1,000 per captured 5-level milestone | Reach milestone / 达到档位 |
| RELEASE | 1,500 Gems in recorded redemption | Current availability untested / 当前有效性未重测 |
Use daily and level rewards separately
Daily Rewards increases its listed Gem bundle through a seven-day streak and resets after a missed day. Player-level rewards list 1,000 Gems every five levels in the captured 5–100 range. One system is a login streak, the other is player progression; neither is a hero-feeding level reward.
The quest panel shows objective-specific amounts and a reset countdown. Read the active objective and claim state instead of assuming all tasks pay Gems.
Code rewards and resource use
RELEASE produced 1,500 Gems, fifteen Trait Crystals and five Juice in the recorded redemption. Its present availability was not retested; do not count it as a repeatable source. The summon interface has 50-Gem single and 450-Gem ten-pull displayed prices, subject to the active interface.
If your goal is a Gem-holding title, check its balance requirement before spending; Robux-bought Gems do not count toward that title rule. Shop offers are paid sources and should not be mixed into a free-earned rate calculation.
Sources
Reviewed:
Player screenshot samples; client build unknown.
Player screenshots reviewed 21 October 2026. Client version unknown; costs, rewards and rates are the captured interface values. Evolution and purchase previews are not completed transactions.

