Captured In-Battle Upgrade Values

The table preserves the stage labels and values shown in each screenshot. Missing stages stay marked as unverified rather than interpolated. Range and damage can vary with build context, and the screenshot notes do not identify a client version.

Observed screenshot values; not normalized across modes or traits.
Battle stageSkill shownDamageRangeAttack speedSplash
1Sword Slash8520.20.9s5
2Sword Slash+11822.10.8s5
3Not capturedUnverifiedUnverifiedUnverifiedUnverified
4Somersault Chop+34323.12.3s11
Finn upgrade stage 1 Sword Slash stats and upgrade preview
Stage 1 · Sword Slash.
Finn upgrade stage 2 Sword Slash Plus stats and upgrade preview
Stage 2 · Sword Slash+.
Finn upgrade stage 4 Somersault Chop Plus stats and upgrade preview
Stage 4 · Somersault Chop+; the next skill appears as a preview.

Stages 5 and 6: Separate Video Sample

At 2:55 the selected unit is UPGRADE 5 OF 6 with Meteor Strike; at 3:01 it is UPGRADE 6 OF 6 with Mega Meteor. The unit card shows hero Lv1 in the stage 5 view; the full modifier context is unknown. These are current values, not the green next-upgrade additions.

One video sample. Stage 5 shows a $1,300 button for the next upgrade; stage 6 shows MAX UPGRADE.
Battle stageSkillDamageRangeAttack speedSplash
5Meteor Strike1,13527.44.3s5
6Mega Meteor1,45929.53.7s6
Finn: Meteor Strike to Mega Meteor

Compare the current stage 5 and 6 panels with the separate video-sample table.

Deployment and Upgrade Costs

One captured battle state shows a $50 deployment cost and a maximum of 4 Finn units. Upgrade panels show sample costs of $120, $280 and $800 at the visible steps. These figures are tied to the screenshots and should be rechecked in the current mode before planning an economy route.

How to Read the Upgrade Path

Finn’s upgrade stages change the listed attack skill as well as the numeric attributes. The stage 2 screen previews Somersault Chop, while the stage 4 screen previews Meteor Strike with additional preview figures. Treat those as interface previews until a screenshot shows the unit actually at that stage. For the first-run context, see the beginner guide and Candy Road result.

Adult Finn: hero level and evolution

The separate hero-detail panel shows Finn at Lv1 with Damage 85, SPA 0.86s, Range 20.2 and NO TRAIT. This SPA reading belongs to the detail screen and should not replace the rounded 0.9s in-battle sample above.

Adult Finn is listed as Mythic. The recipe preview is ten Robo-Arm Parts, five Enchiridion Pages and 1,000 Gems at the Enchiridion Shrine. The Robo-Arm Part description points to Fire Kingdom Act 5, one per win. Hero feeding, character evolution and the in-battle six-stage upgrade track are separate systems.

The full Enchiridion menu lists Robo-Arm Parts from Fire Kingdom Act 5, one per win. This account holds 1/10, so it still needs 9; it also needs 5 Pages and 775 more Gems from its displayed 225 balance. The menu states that evolving keeps level, XP and trait. The Adult Finn card here is a target preview, and the EVOLVE button is disabled.

To farm Robo-Arm Part for Adult Finn, open PLAY → Fire Kingdom → Act 5: Burning Low (Supernova). The card lists 9 waves and 5 lives, with a REPLAY reward of 50 Gems plus one Robo-Arm Part. Check the selected card before starting; this is the story Act 5 reward, not the adjacent Infinite drop chance. The evolution-material table compares the other heroes’ destinations.

Finn level 1 stats and Adult Finn evolution material preview
Finn Lv1 and Adult Finn preview
Robo-Arm Part item description for Adult Finn evolution and Fire Kingdom Act 5
Robo-Arm Part
Adult Finn evolution menu with personal-item Act 5 source, 5 Pages and 1000 Gems
Fire Kingdom Act 5 Burning Low: replay reward 50 Gems and one Robo-Arm Part