All listed destinations

Open the Areas selector, find the exact destination name and use its GO button. The two recorded menu states mark Treasure Hoard and Battle Arena as current areas respectively. Check the current marker when using the selector; a highlighted entry is different from a completed activity.

Row / 行Destinations / 目的地
1Tree Fort Plaza · Treasure Hoard · The Portal · Hero Board · Castle Lemongrab · Reconditioning Chamber
2Jake’s Code Corner · Finn’s Campsite · The Tree Fort · Dungeon Train · Crafting Table · Enchiridion Shrine
3Hall of Heroes · Tournament Grounds · Battle Arena
Areas fast-travel menu with Treasure Hoard marked as the current location
Areas · Treasure Hoard
Areas fast-travel menu with Battle Arena marked as the current location
Areas · Battle Arena

Match the destination to your task

Treasure Hoard is the captured summon area. Trait Crystal instructions name Castle Lemongrab, while Juice instructions name the Reconditioning Chamber beside it. Evolution materials point to the Enchiridion Shrine; Mars Seal points to the Crafting Table.

For code redemption, look for Jake’s Code Corner and the Codes sign. Battle Arena’s visible description says 1v1 battles against players from every server. The menu does not establish matchmaking steps, rewards or entry costs for Battle Arena or Tournament Grounds.

Finn’s Campsite is labeled Claim your level rewards. The Portal says Pick a world and play; Hero Board says See your team. Dungeon Train is labeled Challenges for Enchiridion Pages, Hall of Heroes names the top players, and Tournament Grounds is labeled the weekly tournament. These menu descriptions identify purposes without supplying the full activity rules.

Dungeon Train challenge entrance

Choose Dungeon Train in Areas, then approach the green train. The desktop screenshot shows an E prompt labeled Accept Challenge (接受挑战). Use the prompt to begin entering the challenge; the older entrance image stops here, while the newer selection screen is shown below.

The Enchiridion Page instructions point to winning Challenges here, with one page per win shown in the evolution menu. Entering the train by itself is not a page reward. The screenshot’s level 15 is the player’s current level, not a verified entry requirement.

Green Dungeon Train with the E Accept Challenge interaction prompt

Find the visible lobby landmarks

For summons, find the SUMMON HEROES arch below the SUMMON marker, near the yellow Lemongrab castle. The captured “Bubblegum featured! 52:09” is a temporary banner state; it does not establish a permanent featured hero or a fixed rotation interval. Check the summoning screen before spending.

The STATS marker and Reconditioning Chamber are to the left of the yellow Lemongrab castle when approaching from the shown path. Use this building for hero stat rerolls; TRAITS is a separate marker for trait rerolls.

Battle Arena has a BATTLES sign advertising “1v1 vs any server!” and the desktop interaction prompt E → BATTLES / Battle Arena. The screenshot shows the entrance, with no PvP match, fee, reward or completed matchmaking sequence.

SUMMON HEROES arch near Lemongrab castle with a temporary Bubblegum featured timer
STATS Reconditioning Chamber to the left of the yellow Lemongrab castle
Battle Arena entrance with BATTLES sign and desktop E interaction prompt

Choose a Dungeon Train challenge

At the green Dungeon Train, interact to open the three-car challenge menu. Read each car’s world, Act, difficulty, modifiers and rewards before selecting Start or Party. The captured Candy Kingdom Act 3 Frosty Fudge Pass card is Hard with 2× enemy HP; the Candy Kingdom Act 2 Gumdrop Gauntlet card is Normal with 2× enemy HP and 1.5× enemy movement speed. Both visible reward rows show 120 Gems and 1 Enchiridion Page.

The FIRST WIN panels list 3 Trait Crystals and 2 Juice. Their reset schedule is not shown, so treat them as first-win bonuses rather than repeat rewards. The Ice Kingdom Act 1 Penguin Parade / Frostbite car also shows 2× enemy HP, but its lower reward row is hidden by the selection banner in this capture.

The “CHALLENGE: FROSTY FUDGE PASS” banner and large 2 show a selection/start countdown, not victory. “New cars in 28:16” is a remaining timer, not proof of the complete refresh interval. Pages ×2 at the bottom is existing inventory. Win a challenge for the listed Page; this screenshot does not document the battle result or reward receipt.

Three Dungeon Train challenge cars with modifiers, listed rewards and a start countdown