1. Choose a Starter Hero

The selection screen shows Finn and Jake as Rare, 3-star options. It identifies Finn with a sword role and Jake with an extending attack style in the recorded interface, but it does not show a confirmed selection or a same-condition damage test. For available sample data, compare the Finn unit page with the Jake unit page. If you are looking at later investments, the rarity tier list groups the captured unit forms by star count, with Finn and Jake in the three-star C tier.

Finn and Jake shown on the starter selection screen
Player screenshot img-001: both starter options display Rare and 3 stars.

2. Set Up Your Team

The recorded team interface has six hero slots and a Summon entrance. Use it to assemble the heroes you own; the screenshot set does not establish an optimal six-unit team. The summon reference explains what the captured summon interface displayed.

3. Place Your First Unit

Choose a unit card, then click open ground beside the road. The tutorial shows the range preview and a “Not on the road” rejection. If rejected, move the preview to valid open ground, place the unit, select it to open upgrades, and use Start Wave to begin.

Candy Road Act 1 loading scene in the Candy Kingdom
Player screenshot img-002 identifies Candy Road; the crop is not a complete map guide.
Candy Kingdom Defense: Place and Upgrade Your First Unit

Follow the placement prompt, open Jake’s upgrade panel and check the six-wave result.

4. Upgrade During the Battle

Upgrade stages belong to a unit during a match; they are separate from a hero’s collection or profile level. Captured Finn panels show stage 1 Sword Slash (Damage 85, Range 20.2, Attack Speed 0.9s, Splash 5), stage 2 Sword Slash+ (118, 22.1, 0.8s, 5), and stage 4 Somersault Chop+ (343, 23.1, 2.3s, 11). The interface also shows upgrade costs such as $120, $280 and $800 in those samples. Other stages are not filled in by inference.

Finn upgrade stage 1 Sword Slash stats and upgrade preview
Stage 1 screenshot sample; displayed values may depend on mode, traits or version.
Finn upgrade stage 2 Sword Slash Plus stats and upgrade preview
Stage 2 screenshot sample; the next skill is preview text.
Finn upgrade stage 4 Somersault Chop Plus stats and upgrade preview
Stage 4 screenshot sample; Meteor Strike values are shown as a preview.

5. Finish a Story Stage

The recorded Candy Road result reached Wave 6/6 with 20 lives left and a 5:23 clear time. It is useful as a concrete first-clear reference, but does not show all six wave compositions, enemy paths or a reproducible team. Open the Candy Road result page for the reward details and evidence boundary.

6. Read Rewards and Keep Progressing

The same result screen lists +150 Gems, +1 Trait Crystal and +2 XP Candies with a “FIRST CLEAR” label. This records the displayed reward for that clear; it does not establish repeat rewards. Before spending a Trait Crystal, review the trait interface notes and its displayed odds.

Placement controls and the next lobby tasks

The tutorial says to click a hero card first. Finn’s deployment preview shows a $50 cost and Q to cancel. Choose the intended hero, inspect the placement preview and cancel if the location or unit is wrong; a preview is different from an already deployed unit.

Back in the lobby, QUESTS opens the task list and the summon chest shows an E interaction prompt. Continue with the active quests, then check daily rewards and player-level milestones for separate resource goals. Use Areas to find the named locations.

Tutorial prompt to select Finn’s hero card before placing a unit
Select a hero / 选择英雄
Finn placement preview with Q to cancel before deploying
Placement and Q cancel / 部署与取消