Quick Guide
- The level-reward interface offers a reward every five player levels. All captured milestones from level 5 through 100 display 1,000 Gems and ten purple Trait Crystal icons per milestone.
The level-reward interface offers a reward every five player levels. All captured milestones from level 5 through 100 display 1,000 Gems and ten purple Trait Crystal icons per milestone.
On this page
Milestone list
Use Areas → Finn’s Campsite to reach the listed level-reward location.
The UI says to level up by completing stages. The captured account is player level 1 with 96/100 XP, so these rows are locked reward previews. They do not show claimed rewards or establish that level 100 is the maximum player level.
| Player levels / 玩家等级 | Each milestone / 每档奖励 |
|---|---|
| 5 / 10 / 15 / 20 | 1,000 Gems + 10 Trait Crystals |
| 25 / 30 / 35 / 40 | 1,000 Gems + 10 Trait Crystals |
| 45 / 50 / 55 / 60 | 1,000 Gems + 10 Trait Crystals |
| 65 / 70 / 75 / 80 | 1,000 Gems + 10 Trait Crystals |
| 85 / 90 / 95 / 100 | 1,000 Gems + 10 Trait Crystals |
Levels 5–40
The first four captured remaining-XP values are 544, 2,244, 4,944 and 8,644 for levels 5, 10, 15 and 20, relative to the same account. Level 25 shows 13,344 remaining XP. These are distances from that account’s current progress, not the standalone cost of each level.
Levels 45–100
The later panels keep the same 1,000-Gem and ten-crystal bundle. Scroll to the target milestone in your game and check its lock or claim state before planning to spend the reward. Use Traits when deciding how to use the crystals and Gem sources for other progression options.
Player level is not hero level
These rewards use the player’s level. Feeding a hero raises that hero’s XP; in-battle upgrades such as Finn’s Sword Slash stages are another separate progression. Do not assume either action instantly unlocks a player-level reward.
Sources
Reviewed:
Player screenshot samples; client build unknown.
Player screenshots reviewed 21 October 2026. Client version unknown; costs, rewards and rates are the captured interface values. Evolution and purchase previews are not completed transactions.




